Since 2007, Doodle Pictures has specialized in creating amazing art and animation, across a vast array of media. From ink, paper drawings, and story boards, to world-class 3D animations and images, to game and app development, Doodle Pictures has the talent needed to make imagination come to life. Each team member brings their individual expertise to the drawing board, culminating in the perfect storm of artistic integrity. Our artists' experiences run the gambit; from AAA game titles like the Call of Duty franchise and Civ City, to JumpStart Explorers and Rescue Heroes, all the way to TV and the big screen with Terra Nova and Snow White and the Huntsman.
The Doodle Pictures Core team is made up of the remarkable individuals listed below. Thanks to a larger team of dedicated professionals, both in house and at remote locations, Doodle Pictures is able to expand at a moment’s notice to handle larger and more varied projects. Our greater network includes artists, programmers, and independent developers, all with the stellar artistic pedigrees.
Richard Cheek – Technical Director
With the uncanny ability to troubleshoot any and every technical problem ever presented to him, Richard is commonly referred to as "guru." He’s also one of the studio's most experienced animators and riggers, having worked in TV, film, and web, on projects including Terra Nova, Snow White and the Huntsman, Reign of the Dinosaurs (Discovery Channel) , and numerous LEGO shorts. His love, though, is in games; he has worked on over 40 AAA titles, including Call of Duty 2 (Xbox 360, PS3 & PC), Dungeon Hero (Xbox , PS3 & PC), CivCity Rome (PC), Fight Club (PS2 & XBox), Eek the Cat (Super Nintendo), Cheesy (PS1), and Sleepwalker (Commodore Amiga). Richard’s expertise in programming (M.E.L, C/C++ , C#, Java, and even 68000 machine code) has helped to propel Doodle Pictures to new heights, and opened many new doors for the studio.
Dan Konieczka – Lead Lighting Artist
As a talented, multifaceted artist presently heading our lighting department, Dan serves as both a lead lighter and technical director for our LEGO Star Wars web shorts. We have Dan to thank for the final polish on all our projects. His 5+ years of experience also includes game development for the IPhone & IPad in Unity, working on titles like DreamWorks Megamind (iOS , art assets) and Koala Krush (iOS match 3 game, Unity game code w/ AI). Dan also runs CGSociety.org lighting challenges on a bi-monthly basis.
Jon Paul Brower - Animation Director
JP has amassed quite a list of titles in his 17+ years of animation. Having animated on shows like Little Bill and Wonderpets, JP brings a great sense of humor and timing to his animations that enhances all of his work, be it traditional or digital animation. In his years with Doodle Pictures, he has taken over the direction of the animation department and ensures that our animation product is always of superior quality.
Chris Barrett - Art Director
Chris has been creating print art and animation professionally for over 6 years. He has amassed expertise in Flash animation, print production painting, comics, commercial storyboards & animation, and effects in Maya. Chris is also an exceptional voice actor who has created many voices for the studio and clients on numerous LEGO animated shorts, presentations, Scholastics e-books, and announcer-style voice-over reads.
Joe LaCourt - Senior Modeler
An expert in both environmental and character modeling, Joe has worked on a number of projects - from animated TV pilots and shorts, to webisode and Flash game sets. In his 3+ years of set and character modeling, he has consistently brought a depth of style to all his art that allows his compositions to come to life. With a portfolio full of Legoland statues, print ads, and web animations - ranging from Aladdin’s genie to the planet Alderaan - Joe is a versatile and talented asset to Doodle Pictures.
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